
Vincent Athena
V.I.C.E.
1104
|
Posted - 2012.10.31 13:04:00 -
[1] - Quote
- PI factory planets are typically built with multiple spaceports to store all the material needed, making for a click-fest of imports and exports. Spaceports and warehouse should be upgradeable to increase their storage volume, or there should be multiple spaceport types, each with different storage volumes.
- If I cannot access a planetGÇÖs customs office, I can use my spaceport to place large payloads into orbit (larger than the command centerGÇÖs payload).
- When exploring, wormholes are the vermin of the sky. There should be a method, maybe requiring special skills or equipment, that identifies the signature types. (Example: Bring back the observer probe. It gives no location info, just sig type. Maybe it takes a long time to do so.)
- Setting a science or manufacturing job requires opening and using multiple windows. Consolidate them all into one window, and have the client pre-select the job installation location to be either where the BP is, or where I last did a job, and use the most available slot.
- Establishments are rumored to be almost done. Roll out something for us role players, some sort of multiple avatar common area. DonGÇÖt worry about content; role players bring their own content.
- It should not be possible to slowboat inside a moon, planet, or star. It should not be possible to set a bookmark inside a moon, planet, or star.
- Reprocessing an item should never result in a greater volume of minerals than the volume of the initial item.
- The client should have graphics calls in both DirectX and Open GL, and use whatever is best given the OS its working under.
- Ice, even exotic ice, should show up in Grav sites.
- Other ore types should show up in grav sites than the current selection. For example, there seem to be no pyroxene sites.
- If I know the password to a can, or none is set, I can repackage, reprocess, or sell that can without a wait.
- Drones shown as in space on the drone window should blink red when being shot, like watchlist items.
- There should be hot keys for "launch current drone group", "go to next drone group", "go to previous drone group".
- Drones groups can be assigned to buttons on the hud, as though they were guns.
- Corporations metagame to anchor high sec POSes, for example booting low standings people. As long as they are getting around the standings requirement, make it an in-game feature: Allow corps with low standings to buy anchoring rights.
- The star map should have a GÇ£strategicGÇ¥ button that lays it out like the Eve Strategic Maps.
- I can set the overview so people doing things to me float to the top of the list.
- The cool down for a clone jump is greatly reduced if the jump did not result in a location change. Hard-wired mind transfers are less stressful then long distance transfers.
- While in High sec two pilots or two fleets who want to fight each other may do so without having to resort to meta-gaming methods (like can flipping) to keep CONCORD away.
- A supercap pilot can leave their ship and have it be just as safe as if it were docked. For example, the ship can be anchored and a password is needed to re-board and un-anchor.
- When docking with CQ on, the CQ loading process is paused if the user does anything. The user has top priority at all times.
- On the character selection screen, the training status of all the pilots is shown.
- When jumping through a stargate, clicking jump multiple times gives the message "Jump already in progress", not "Session change already in progress".
- The loyalty store has a hierarchical layout like the market.
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